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2-Bit Game Club: DOOM

2-Bit Game Club
Electric Perfume on Google Maps. Link opens in a seperate tab or window. 805 Danforth Ave, Toronto
6:30 PM - 9:00 PM

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This Month

For the ninth 2-Bit Game Club, Toronto Edition. This month's topic: Doom (PC). A Moderated Discussion about Game Design.

You can participate if:

Join Liam Gallagher and the 2-Bit Game Club community in a discussion about DOOM for the PC.

To find a copy of Doom try your friendly retro game store or use other means. Join in the discussion about this piece of video game history and share your thoughts with us.

About DOOM

Have you ever wanted to travel to Mars and take a portal to hell so you could kill the damned with a shot gun? If so Doom has your number. Made by id Software, doom is the seminal first person shooter. There were earlier shooters that made an impact, such as Wolfenstein 3D (1992), and there were shooters that advanced the genre more dramatically, such as Hovertank 3D (1991), but Doom was the game to excitingly deliver all the elements that would come to define the FPS genre in the coming decades. It had tight controls, a dramatic setting, tense game play, and legitimate scares and horror. Bathed in gore and ultra violence the game has left a cultural legacy of concern over the impact that games have on their players, but for all the political posturing around the game here might be no better demonstration of the western relationship between the player and the gun.

Doom is a creation of id Software who were a giant in the early FPS genre delivering many hits with their game engine. Woldenstein 3D, Doom and its many sequels, were just a few of the titles that delivered on their early formula, though id Software would continue to lead innovation in the FPS space with their Quake games. The games huge success lead to it spinning off onto all of the popular platforms of the day, and into today with fan mods, illegal rips, and plain old nonsense.

About 2-Bit Game Club

2-Bit Game Club is a community that plays games together to learn about the art and craft of game design. We pick a game once a month and then learn from it through play, then share our expereinces in the 2BGC podcast, Let's Plays. and live discussion groups. It’s like a book club for video games!

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