Intro to Unity Shaders
Tired of everything in your games looking kind of the same? Amp up your style with shaders! These GPU marvels are at the heart of nearly all game visuals - from realistic lighting and shadows to stylized toon shading, natural foliage, water reflections and sci-fi forcefields and sorcery.
Using the Unity game engine, we'll demystify how shaders work their magic, and try out recipes for common effects. Participants will leave with the building blocks to begin making and customizing their own shader creations. Please bring a computer with Unity installed (available free online here.) to get up and running as fast as possible. Light snacks will be provided.
Using the Unity game engine, we'll demystify how shaders work their magic, and try out recipes for common effects. Participants will leave with the building blocks to begin making and customizing their own shader creations.
This is a repeat of the Shader Workshop we ran in Nov 2016, due to high demand. The lesson plan is roughly the same; however, HST was not applied to the fees previously, which was an error on our part. This has been corrected in this workshop's pricing. Ticket sales will be activated a week prior to the event to give more people a chance to grab a slot after being publicly announced; HES members will be e-mailed a discount code ahead of time. See the Ticketing page for full details.
This workshop is presented by The Hand Eye Society, a non-profit arts organization dedicated to the support of videogames as a means of creative expression, and Electric Perfume, a studio and event space for interactive tech art. Please direct any questions to email@example.com.
About the Instructor & Organizers
Douglas Gregory is a game designer at Ubisoft Toronto, teacher at Sheridan College, avid game jammer, and regular on GameDev.StackExchange. Ten years developing games for the Wii, PC, Xbox, PlayStation, and special exhibitions fostered his fascination with graphics technology and the weirdly wonderful ways shaders bring math to life.
The Hand Eye Society is a Toronto not-for-profit dedicated to supporting and showcasing videogames made primarily as a form of creative expression.
They provide audience development, education, creative opportunities, mentorship, knowledge sharing and inspiration to game creators, enthusiasts, and the game-curious in Toronto.